Call Of Duty Black Ops 2 Sound Files Download UPDATED

Call Of Duty Black Ops 2 Sound Files Download

Black Ops II Sound Studio v1.5.iv by master131

[Image: a5CoAGU.png]

[Image: qB8H3G9.png]

Features:

  • Supports both Black Ops II and Blackness Ops Three.
  • Load SABS or SABL files
  • Supports XBOX, PS3 and PC (refer to the limitations/problem list)
  • Files names of PC audio entries are recognised (thanks kokole)
  • Displays basic header data
  • Shows all sound entries
  • Allows yous to supersede existing audio with your own (with built-in conversion, many video and audio formats supported)
  • Export sound entries
  • Congenital-in audio thespian that can play formats natively without extra codecs

Changes since v1.v.4 (28th January 2019):

  • Updated ffmpeg to v4.i and NAudio to v1.8.
  • Updated proper noun database to recognise sounds from BO2 on PS3 & XBOX360 too as sounds from BO3 on PC

Changes since v1.5.3 (25th January 2019):

  • Fixed saving of SABS/SABL files.

Changes since v1.5/v1.5.ane/v1.5.2 (28th August 2015):

  • Added basic back up for Blackness Ops III (beta) SABS and SABL files; relieve support has been disabled.
  • Updated FFmpeg executable (20150825-git-4c39892).
  • Checksum gear up disabled by default to possibly go far piece of work for MP (toggle under Tools).
  • Drag and drib support.
  • Toggle between file name and full path (under Tools).
  • Updated name database to support Blackness Ops 3 (@DidUknowiPwn)

Changes since v1.4 (fourth January 2014):

  • Fixed playback and salve of XMA audio with only 1 audio channel.

Changes since v1.3 (2nd October 2013):

  • Updated proper noun database to support Apocalypse DLC on PC.

Changes since v1.2 (25th August 2013):

  • Updated proper name database to back up Vengeance DLC on PC.

Changes since v1.1 (23rd July 2013):

  • Added back up for the playback and consign of XMA audio for XBOX360
  • Added loop flag and sample charge per unit detection.
  • Updated name database to back up Uprising DLC on PC.

Known limitations/problems:

  • Audio replacement of XMA audio entries are currently non supported every bit an encoder hasn't been added notwithstanding.
  • Audio replacement for PS3 is not tested.
  • Replacing headerless WAV sound with your own that is one second or more longer than the original will consequence in SP missions loading forever (same might happen with MP, not tested)
  • Backups are not created, information technology'southward upwards to the user to do that themselves.
  • Editing the nugget references list actually does nothing when saved to disk.

Legal:
This software uses a compiled/command-line version of FFmpeg licensed nether GPLv3 congenital by Kyle Schwarz/Zeranoe which tin exist downloaded here along with the original source lawmaking.

This tool is in no way affiliated with Activision Blizzard or Treyarch and does not contain any copyrighted files from the game, "Black Ops Ii" or "Black Ops III".

How do I replace existing audio?
Right-click on an audio entry and click on "Supersede Audio". Scan to the file you want to replace the audio with (many formats supported, no manual conversion required). The tool will convert automatically to the correct format and highlight the sound entry. Afterwards, click File > Save or use Ctrl + S to salvage the changes to disk.

How do I export sound entries?
Correct-click on the entry and click "Export". Yous can also consign all entries within the file and retain the original tree construction (if available).

How do I play an audio entry?
Right-click on the entry and click "Play". Alternatively, you can click on the entry and click on the play button in the mini-player at the lesser.

What's a good way to come across if this works?
Open up "spl_frontend.all.sabs" and find "mus_bo2_theme.SL65.pc.snd". Right-click > Replace Audio and select your own audio to apply. Repeat the aforementioned for "mus_bo2_theme_ambient.SL65.pc.snd". Now click File > Salve (might freeze for a niggling) and close the program , then start singleplayer. When the main screen comes upwardly, your custom music will be playing in the groundwork. Smile

Credits:
kokole
Red-EyeX32
Jakes625
Deadmau5
Stanimir Stoyanov
Xplorer
AlphaTwentyThree

Please report all bugs if you encounter any.

Download:
https://github.com/master131/Blackness-Ops-I...o/releases

Source Code:
https://github.com/master131/Black-Ops-2-Audio-Studio

[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.

Ballsy release, skillful piece of work @ master131

NIiiiiice <three

Do non accept life too seriously. Yous will never get out of it alive.
[Image: UGPjFJa.jpg]

Thanks guys. I remember I've found the cause behind the infinite SP loading bug, will check my theory out tomorrow.

[Image: 30xhrep.png]

A casual chat between barata and I about Nukem.

master disaster ... real squeamish

Many thanks chief Big Grin for months i endeavor to replace de loops in english in the game to "mexican castilian" (im latinamerican -.-) and this tools it'southward perfect to do it

(07-eleven-2013, xiii:45)master131 Wrote: Black Ops 2 Audio Studio by master131

[Image: g3n4aev.png]

Features:

  • Load SABS or SABL files
  • Supports XBOX, PS3 and PC
  • Files names of PC sound entries are recognised (thanks kokole)
  • Displays basic header data
  • Shows all audio entries
  • Allows you lot to replace existing audio with your own (with congenital-in conversion, many video and audio formats supported)
  • Consign audio entries
  • Congenital-in audio thespian that can play formats natively without extra codecs

Known limitations/problems:
  • Playback and sound replacement of XBOX entries are currently not supported as the format is still unknown.
  • Sound replacement for PS3 is non tested.
  • Replacing headerless WAV audio with your ain that is 1 second or more longer than the original will result in SP missions loading forever (same might happen with MP, not tested)
  • Backups are not created, it'south upwardly to the user to exercise that themselves.
  • Editing the asset references list actually does zip when saved to disk.

Legal:
This software uses a compiled/control-line version of FFmpeg licensed under GPLv3 congenital past Kyle Schwarz/Zeranoe which tin can exist downloaded here along with the original source code.

How do I supervene upon existing audio?
Correct-click on an audio entry and click on "Replace Audio". Browse to the file you want to replace the audio with (many formats supported, no manual conversion required). The tool will convert automatically to the correct format and highlight the audio entry. Afterwards, click File > Salvage or use Ctrl + S to save the changes to deejay.

How practise I export audio entries?
Right-click on the entry and click "Export". Y'all can also export all entries within the file and retain the original tree structure (if bachelor).

How practise I play an audio entry?
Right-click on the entry and click "Play". Alternatively, you tin can click on the entry and click on the play button in the mini-player at the lesser.

What's a good way to see if this works?
Open up "spl_frontend.all.sabs" and notice "mus_bo2_theme.SL65.pc.snd". Right-click > Supercede Audio and select your own sound to employ. Echo the same for "mus_bo2_theme_ambient.SL65.pc.snd". Now click File > Save (might freeze for a little) and close the program , then start singleplayer. When the main screen comes up, your custom music will exist playing in the groundwork. Smile

Credits:
kokole
Cherry-EyeX32
Jakes625
Deadmau5
Stanimir Stoyanov

Please report all bugs if you meet any.

Nice work! Coulda changed the UI, looks as well similar to mine lol simply I judge there's not many ways to design something like this :p Nice features and it looks proficient, we'll get xbox sooner or afterwards :p

(07-11-2013, thirteen:45)master131 Wrote: Black Ops II Sound Studio by master131

[Image: g3n4aev.png]

Features:

  • Load SABS or SABL files
  • Supports XBOX, PS3 and PC
  • Files names of PC audio entries are recognised (thanks kokole)
  • Displays basic header data
  • Shows all sound entries
  • Allows you lot to replace existing audio with your own (with congenital-in conversion, many video and audio formats supported)
  • Export audio entries
  • Built-in sound histrion that tin can play formats natively without extra codecs

Known limitations/problems:
  • Playback and audio replacement of XBOX entries are currently non supported as the format is notwithstanding unknown.
  • Sound replacement for PS3 is not tested.
  • Replacing headerless WAV sound with your own that is one 2d or more longer than the original volition upshot in SP missions loading forever (same might happen with MP, not tested)
  • Backups are non created, it'south up to the user to exercise that themselves.
  • Editing the asset references list actually does aught when saved to disk.

Legal:
This software uses a compiled/command-line version of FFmpeg licensed under GPLv3 built by Kyle Schwarz/Zeranoe which can be downloaded here along with the original source lawmaking.

How practice I replace existing audio?
Right-click on an audio entry and click on "Supplant Audio". Browse to the file you want to replace the audio with (many formats supported, no manual conversion required). The tool volition convert automatically to the right format and highlight the audio entry. Afterwards, click File > Salve or use Ctrl + S to save the changes to disk.

How exercise I export audio entries?
Right-click on the entry and click "Export". You tin can also consign all entries within the file and retain the original tree structure (if bachelor).

How do I play an audio entry?
Right-click on the entry and click "Play". Alternatively, you can click on the entry and click on the play button in the mini-player at the bottom.

What's a good fashion to see if this works?
Open up "spl_frontend.all.sabs" and find "mus_bo2_theme.SL65.pc.snd". Right-click > Replace Sound and select your ain audio to use. Repeat the aforementioned for "mus_bo2_theme_ambient.SL65.pc.snd". Now click File > Salve (might freeze for a footling) and close the program , then start singleplayer. When the main screen comes up, your custom music will be playing in the groundwork. Smile

Credits:
kokole
Red-EyeX32
Jakes625
Deadmau5
Stanimir Stoyanov

Delight written report all bugs if yous come across any.

please remove "Supports XBOX" from the features considering it does not support XBOX, you lot cant export useable files from xbox with information technology.

(07-14-2013, 00:48)green Wrote: please remove "Supports XBOX" from the features because it does non back up XBOX, you cant export useable files from xbox with information technology.

Can you learn to read at least?

Playback and audio replacement of XBOX entries are currently not supported as the format is still unknown.

It tin clearly read the structure fine considering it'due south the aforementioned every bit PC and PS3. But the audio data remains unknown at this signal. I'm currently reversing default_mp.xex to determine how this data is played (the fact that consoles use PowerPC makes it more difficult).

I've edited the primary post because clearly people aren't reading the problems/limitations list.

[Image: 30xhrep.png]

A coincidental chat between barata and I almost Nukem.

DOWNLOAD HERE

Posted by: jeffersonnotsence.blogspot.com

Post a Comment

Previous Post Next Post

Iklan Banner setelah judul